Lord Of The Rings Download Pc



This is a fantasy role playing game based on the 'Lord of the Rings' trilogy by J.R.R. Tolkien. This game covers the first novel in the trilogy. Although the game follows the book, it also adds plenty of its own elements. Your quest is to carry the one ring to Mordor, and destroy it, thus saving Middle Earth from destruction.

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  3. Lord Of The Rings Conquest Pc Game Download

Lord Of The Rings Pc Game free download - Kindle for PC, Lord of the Rings - The Battle, Drug Lord, and many more programs. How to Download and Play The Lord of the Rings: Journeys in Middle-earth on PC. Download and install BlueStacks on your PC. Complete Google sign-in to access the Play Store, or do it later. Look for The Lord of the Rings: Journeys in Middle-earth in the search bar at the top right corner. Click to install The Lord of the Rings: Journeys in.

J.R.R. Tolkien is the master behind many top-selling titles placed in the Realm of Middle Earth. His most famous are without a doubt The Hobbit and Lord of the Rings. These two have produced a number of games, copycats, animated films and the last also brought us the extremely popular film-trilogy by Peter Jackson. Not many people out there can have missed the epic tale of Frodo Baggins from the Shire.

But if they against all probability have... Then they may soon join hand with other Tolkien fans around the globe and talk actively about the story Lord of the Rings. This game brings you in control of Frodo himself, as he ventures out with his friends to destroy The One Ring! A ring that holds the fate of all Middle-Earth, is in the hands of the most unlikely creature of them all; a hobbit! The Ring promises ultimate power and unquestioned authority, but it tells a lie. The Ring can only bring trouble to anyone who carries it. Sauron, who made The Ring, is always seeking it... and The Ring seeks him. The one can not exist without the other. Frodo must take The Ring to the one place in Middle-Earth it can be destroyed. Back to the very place it was created: Mount Doom! Unfortunately this is in the heart of Saurons realm. And to make matters worse he has sent the Nazgul (Ring-wraiths), his most feared minions to retrieve The Ring from the Shire. Frodo must move with haste if he is to complete his quest. And so the story begins...

Interplay has made one of the best Lord of the Rings game out there, combining a nice interface with great scenery, good gameplay and easy control. You control everything in the game with the mouse, making it very playable and enjoyable. The game follows the story in the book, but it also gives you great freedom in how you want to solve the puzzles, something there is a lot of in the game. As you progress through the game, you will get more side-quest to complete... all the time with the Nazgul right behind you.

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Remember to save often in the game, but beware while doing so. The game can only support two different savegames at one time. This is the biggest drawback the game has. Had it not been for this inability to save often and using a lot of different save-games the game would easily have achieved a maximum score, but because of this the game receives only a total of 4.

Nevertheless this is a game that I would definitely recommend!

Lord of the Rings... who doesn't know the fantastic book trilogy by J.R.R. Tolkien? This game contains the whole story from the first book. The one ring has been passed to you, Frodo Baggins, from your uncle Bilbo. Aided by your friends Merry and Pippin you now carry that burden to finally destroy it (although that comes in the third book... which no game exists for - at least not in this form). On your way you will also find others willing to help you - including the characters you know from the book (or the movie) like Gandalf, Aragorn and Gimli.

The gameworld is huge and contains many sidequests - however the game is not exactly easy to solve. This one's a sure must for every fan and it makes a great RPG for the advanced player.

Lord Of The Rings Pc Game Download Full Version

Commonly regarded as one of the best Tolkien games ever made, Interplay's adaptation is an excellent blend of RPG and adventure that vividly captures the spirit of Tolkien's worlds through cutscenes and vibrant in-game graphics. The only downsides I can think of for this cult classic are: no automap feature (added in the CD-ROM version) and numerous combats (althought most are avoidable). The game is truly epic in scope and design, and the fact that it does not follow the book too closely leads to numerous side-quests and different paths to the end. Highly recommended.

Ah, Lord of the Rings! The book that started it all... Elves, dwarves, halflings, orcs... None of that existed before the brilliant mind of J.R.R. Tolkien wrote his masterpiece. The book has already made millions of fans and this game closely follows Frodo's voyage.

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As expected, Interplay created one fine role playing/adventure game. You will be introduced into the game by a short motion picture intro, described in the book's first chapter. You will learn about Bilbo's adventures, his ring, Gollum, Gandalf and the evil that threatens Shire in which Frodo, the main character lives. Your quest is to go to Mordor, find the eternal fire and destroy the evil ring before Sauron, the evil lord manages to get it from you.

Top-down view, average graphics and great gameplay. You will need a lot of time to complete this great RPG and I asure you that all true LotR fans will be more than pleased!

Lord Of The Rings Conquest Pc Game Download


How to run this game on modern Windows PC?

This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (576 MB).

People who downloaded Lord of the Rings 1: Fellowship of the Ring have also downloaded:
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Oh Dear. One is tempted to be rather cynical about Lord of the Rings: Conquest, seeing as it's appeared following EA's announcement of hundreds of job cuts after not making as much money last quarter as it expected. Surely this couldn't be an entirely shameless attempt to leach money from unsuspecting LOTR fans around the world? I wouldn't dare ever make such a suggestion.

One thing not open to interpretation is the fact that Conquest plays like one of those tedious Koei games Warriors Orochi and Dynasty Warriors. Your character is far too big, and the larger ones almost entirely block your view -just like the Koei games. There's no way you can lock on to your opponents when involved in melee combat - just like the Koei games. The graphics are distinctly underwhelming (except perhaps for the Balrog) - just like those Koei games. No need to labour the point I think.

Essentially then, for those of you who haven't had the dubious pleasure ofplaying those titles, you'll spend 99.9% of your time in Conquest hacking your way through unlimited armies of respawning enemies (you'll know they're respawning because you see them materialising right in front of you). You'll be doing this in one of four guises: as a warrior, archer, scout and, worryingly for Tolkien fans, mage (see Blasphemy! overleaf).

Character Building

The warrior is all about getting stuck into close combat, with powerful sword/ axe attacks and swift group manoeuvres; the scout can cloak himself and perform an instant-kill backstab or throw a satchel charge into a group of foes; the archer can make use of fire and poison gas cloud arrows (the former useful for destroying objectives in later missions); and the mage can create a large area-of-effect shield to protect himself and his allies from missile fire, heal people and fire lightning bolts from his hands.

Each character has a reasonable number of skills, but the problem is thatat least two of them are effectively useless. I may just be rubbish with the warrior and scout, but you'll most likely be playing the majority of the game with the mage and the archer. This is for two reasons; first, lack of a lock-on ability makes chaining move combos together very difficult to achieve with regularity. What usually happens is that you hit the enemy twice and then he gets bashed to the floor. Unfortunately, your momentum takes you past him and you often end up slashing at thin air or trying to turn midcombo, which produces similar results.

Meanwhile, the scout is too weak to get involved with melee combat, and his only really useful ability is cloaking. But relying on this is unrealistic when battles get more hectic, as there are simply too many enemies respawning at too fast a rate. By the time you've backstabbed the stronger enemies in one area, another batch have spawned.

This means you'll end up spending virtually all your time as an archer or mage. The nature of their ranged attacks mean you can stay away from the haphazard melee combat, suddenly making the game less of a furious button-clicking exercise and more of a considered combat game (to a small extent, anyway).

The Magic Touch

As the archer, you can zoom in and pick off foes relatively quickly, causing more damage when zoomed than if you aren't Presumably this is to simulate the increased accuracy of your shot when taking 'proper1 aim, although it is just as easy to hit your target when not zoomed in (you can fire quicker, too). You also have a rather nifty kick that gets you out of trouble if enemies come too close.

The mage, though, is easily the most tactically diverse of all four classes, having chain lightning, area-of-effect and defensive abilities which can be used in various situations. As the mage, you're the equivalent of a damage class mixed with a buff character, providing healing and protection from ranged attacks to anyone who sticks close to you. The Al doesn't seem to be able to use the mage properly, though, usually just spamming the energy shield ability rather than using his powerful attacks.

Most importantly, the mage can heal himself, an ability that's vital later on. You can't recover health easily in any of the other classes, so you'll end up running about like a tit in a trance hoping for an Al mage to heal you. This is even more ridiculous when you find yourself in control of one of the hero characters.

From time to time you'll get the chance to play as one of the heroes from LOTR, such as Gandalf, Aragorn and Gimli. Later, in the Rise of Sauron campaign (an alternative version of the story where Frodo is killed by aNazgul before he can complete his quest), you can take control of Saruman, Sauron and even the Balrog. These are tougher than your average generic characters and have slight variations on the usual class skills. The same problems apply, though: you'll still avoid playing Aragorn because you're forced to use melee attacks and can't heal yourself. Comically, it was easier to defeat Elrond and Legolas with an orc mage than it was with Sauron because of his lack of healing abilities.

The gameplay itself, with or without the use of heroes, is utterly repetitive and, dare I say it, almost dripping with the noxious juices of consolisation. Thankfully there aren't any 'Press Left Trigger!' instructions, though I did have a bit of a problem figuring out how to spawn as a hero when the option was made available (you press the left or right cursor keys). On the whole, nobody should be finding Conquests control I system difficult to get to grips with and the tutorial does its job well.

I Unfortunately, this ease of use Ebecomes one of the main problems.Because you get to grips with things very early on, you'll find yourself doing the same thing over and over and over again, constantly, throughout the entire game. The very first section (defending Helm's Deep) is one of its most interesting because it varies the template islightly by having you defend the outer walls of the city against siege ladders and sappers trying to destroy the walls.

From then on, things remain much the same throughout Only the entry of the armies of Rohan provides a break from I the action (also the one and only time I found the scout class to be useful). I'll be fair, and say that attempts are sometimes made to add something interesting to f the mix (on a couple of occasions you get to ride a horse into battle), but these parts are often easier to complete by, yes, doing the same as you've been doing for the rest of the game.

Being able to play as the likes of Sauron doesn't work with the feel of the books too well, either. Taking control of LOTRs adversary and then being killed by a few elves doesn't feel at all right. Neither does the Balrog turning up in the Shire and being wounded by hobbits. What can also happen is that a random event - such as a giant eagle or bat swooping down over the battlefield - can lead to your hero being carried away and killed instantly, which can be both bemusing and frustrating. Still, no matter how flawed the game, it's still cool to trudge about the battlefield as the Balrog or incinerate orcs as Gandalf.

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Despite these bursts of entertainment, there's little to recommend in this game. At first glance the battles feel epic and large in scale, but you'll soon realise that the actual area you'll be fighting in is tiny by comparison. When defending Helm's Deep, you'll see the limitless numbers of orcs stretching away into the distance, but only a handful of these ever come towards you.While the number of characters on screen at any time can be surprisingly high, without your intervention, very little actually happens. As the game progresses, you'll often find yourself totally ignoring the majority of the enemies and just making a beeline for the objective. If you don't do this, you'll generally get bogged down and bored by the endless repetitive combat.

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Despite all this, Conquest does has a curiously addictive quality that will keep you battling on until the end. Perhaps it's just the underlying quality of the Lord of the Rings story that keeps you playing -the ooh, I'm fighting Saruman now!' factor. Or perhaps it's the occasional rush you get from killing 15 enemies at once with a well-placed power attack. Whatever it is, if you do decide to play Conquest, you'll almost certainly trudge through to the end, which has to count for something.

Unfortunately you'll have killed off half your brain cells in the process, as well as developing various RSI-related affliction to your mouse hand. There are so many other things that are either wrong or just plain silly, but I haven't got space to list them all. Lord of the Rings deserves a better action game than this, and with the rich source material available to them, Pandemic and EA should be ashamed of themselves for unleashing this on the general public -even if we all know it'll go straight to the top of the charts regardless.

Blasphemy!

Middle-earth - now with added mages

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If it weren't for the mage class, Conquest would have been worse - but the point about the Middleearth universe is that magic is a rare commodity, wielded only by a chosen few. So, why is it that mages are a common sight in these battlefields? Surely there was a way around this to keep the game closer to the Tolkien canon?

Being able to kill Saruman relatively easily with a generic mage pisses all over the carefully cultivated lore of the most revered fantasy franchise of all time. Nicely done, Pandemic.

Look, a bandwagon!

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Multiplayer co-op is all the rage nowadays (a full 15 years or so after Doom introduced it, but whatcha gonna do?), and Conquest hasn't missed a trick in including it.

Unfortunately, at the time of going to press, there was no opportunity to try any of the other co-op modes, including Ring Bearer, Capture the Ring and Hero Deathmatch. But it's basically the same as single-player and, as usual, makes the experience better with the addition of a companion.

reggie posted a review